Seeing some really interesting ideas about how to implement a friendly system, an interesting idea I saw
Maybe friendly and neutral players can see the heroes but bandits/bounty players can't, a kill on a hero is an insta bandit status and all the negative/positive perks for being a bandit will take affect. Still looking for more ideas to balance out perks for being a bandit/hero. Two ideas I would like to see be implemented...
But we should add some more positive quirks for bandits or else everyone will not want to shoot each other . An Idea I had is for every friendly/hero a bandit kills they receive x2 multiplier to $$$$. For example, a bandit kills 1 friendly they get the normal amount 50$ (if they have the money drop perk maxed) then the next kill they get on a friendly it will multiply by two so 100$ and so on and so on. Getting a hero kill will give them a x3 multiplier.
One last note, being friendly to random people and players actually made them want to stay and interact with the community and all n all created a more positive vibe to the server, but with no benefit of being friendly most players go headhunting; I really hope this whole Friendly's VS Bandits idea gets implemented to the server its always nice to see new faces return after being treated with meds and $ instead of a 1 tap with an RB.