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September 25

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  1. We're not ignoring any issues that are actual problems. I'm not sure what you're basing these claims off of?
  2. If I wanted to make a product with the sole intent of profiting, this is what I would do. However, you clearly missed the entire point of my rant which goes against that.
  3. After a few recent heated discussions with different players / community members, I would like to remind everyone of the following: DarkRP Monetization Danny and I have already spent over 1,600 hours working on the DarkRP gamemode to provide you with a fun, free game for your enjoyment. I have personally spent at least 10,000 hours playing, administrating and developing the GMod DayZ server since 2013, and I estimate 1/4 of that time was spent on development alone. Donations are and always will be purely optional. DarkRP Premium membership is $10/month. Sure, that may seem like a hefty amount, but you don't need premium membership to play and enjoy the server. Premium membership does not unlock anything game-changing nor does it make your character better than someone else who has not donated. The reason behind the recurring payment scheme is the same motivation that powers Patreon and other platforms of the like. We have tried the single-time donation scheme for DayZ and found that many people wanted to donate again, but had nothing to receive from their donations aside from gratitude. This, again, is purely optional and if you want to make a one-time donation, you are more than welcome to do so by purchasing credits or making a direct donation. XP Boosts does not only benefit the person who purchased it, but the entirety of the population online for the duration of the experience boost. This is the only game-affecting feature as a result of donations, as the rest are purely cosmetic. I, however, disagree with the current boost rates (3.5x) and will lower the effectiveness of XP boosts once the level-requirement<->experience-reward ratios are addressed. (e.g gaining more experience for performing a higher level-requirement action) If you feel the gamemode is "pay-to-win", I strongly disagree with you. If you truly think that, please voice yourself publicly. I urge you to go play on any other server (or make your own, and see for yourself!). If you are unhappy, either tell us and tell us why or leave. Don't stick around acting all passive aggressive or just to start drama and waste our time. We have had many people complain or state a "problem" but nobody has been able to state either what they're complaining about or fail to come up with any alternatives or ideas. DarkRP Suggestions We read and appreciate every suggestion we receive and are grateful for every single one of them. However, things take time to implement. We have to plan for the future, how things will interact with existing features and whether it fits the style we're going for. We also appreciate constructive negative feedback. But like I've stated above in the monetization rant, if you're going to raise a problem, you should also raise a potential solution. For example, whining "scrap metal sucks" once is fine. Saying "scrap metal sucks" every time you join the server is annoying. Instead, try to come up with a potential solution and introduce it to the developers as a question such as "What if we were able to steal cars and dismantle them for scrap metal?" This kind of suggestion is probably one of the best. Sometimes, a suggestion will be taken by the developers and expanded upon, sometimes even brought to a completely different direction. Don't be afraid to suggest something because you think we don't listen; we really do unless you're being rude. DarkRP Balancing I like to think of myself as a sane developer. I make games the way I would want to play them. With that being said, I have heard your concerns about the experience rates and how much time needs to be invested into the server before getting to a stable point. These are all things I want to address, but I have been focusing all of my time working on the server's backend & infrastructure that I've let that side slide. The server is heavily inspired by RuneScape, a game that truly molded my childhood and perspective of games so yes, some parts will be grindy. But grind isn't always a bad thing. I don't want to turn people off by the thought of it. Once I'm done working on all of the things that you guys don't really get to see, I will focus on making the game fun. In other news, I currently do not have any stable source of income aside from the Amazon Flex program and some game development freelancing and I'm struggling to make ends meet. For that reason, I have slowed down DarkRP development to focus on obtaining an AWS certification to become a full-time software developer. Thank you for listening to me rant.
  4. I'm neutral on this due to the skid history
  5. Your staff status overrides the veteran rank. Furthermore, veteran status is automatically given to retired staff as long as we're on good terms
  6. Xavier

    Money Printers

    I like where this is going. I think with the addition of business entities Dan has planned, we would make you have to launder the money through that
  7. Hello everyone, The DarkRP server sees a long awaited update tonight. I have spent the better part of this last week tweaking the vehicles and fighting with the physics engine used by Source, so most of my changes revolve around that. With the vehicle changes almost complete, you will see one more big time consuming and non-content related update from me; the crash recovery system. Once that's out of the way, I can move on to polishing existing features. Xavier's Changes: Complete overhaul/rebalance of every single vehicle. Fixed traction upgrades (Braking upgrades currently broken as a result. This will be addressed later.) Fixed curing weed making inventory unusable Fixed "Tasks are locked" message Fixed "You can't afford that" happening in credit store Added Police Lieutenant rank Added delay to equipping weapons and clothes along with an automated /me message Added Chevrolet Suburban (Sergeant) and Crown Victoria (Lieutenant) police vehicles (Reskins coming soon) Optimized poor-performing thirdparty addons Fixed some exploitable code The server is now on visible on the server list! Prevent previewing owned properties in realestate shop Added a 0-60 MPH timer to speedometer Tweaked color of orange underglow Added purchase confirmation prompt to car upgrade shop Fixed vehicle skins on KingQuad Fixed switching to driver seat from passenger seat Sped up all garage doors so they don't push your car away Fixed hoe refusing to place patches in some areas Fixed building boundaries for one of the apartments Added guide notifications to Chad's Autobody shop Reduced door interaction timer and added auto-closing of doors Added italic font to /me command Fixed fonts not loading for everyone Fixed lockpick breaking all viewmodels and lockpick not working with movement config Fixed XP bar when level 99 Prevent different user interfaces from 'duplicating' Added & improved different development tools Other small tweaks not worth mentioning here (216 commits since last update!) Changes to our administration mod and discord-based remote control Danny has also been hard at work as always, bringing some juicy content to the table. Dan's Changes: Fixed bugs related to pickpocketing Limited the amount of weed that can be placed on drying rack Increased the time between flowering stages for marijuana Fixed chat bug Added a mugging script Disallows you from mugging in considerable public areas Tracks who partook in the mugging Adds physical timer in between your next attempt to mug the same player Forces the player to drop a specific amount of money Updated the items in the credit store Fixed some errors related to the weed tent The flower pots, lights and fans will drop on the ground when a weed tent is picked up You may now only interact with entities if you're the owner Added a bank alarm Double the vehicle repair stack size Players can now alt + e other player's items to "steal" Added a door alarm item Beeps when door is damaged Beeps when door is lockpicked Increased player stamina endurance gain on fitness level up by 5% Added a cinema where players can watch videos and listen to music Requires you are running the chromium branch of gmod Added a popcorn item that is given to premium players on entrance of the cinema Added a small token to each donation received Vehicle damage is now much harsher Players can now die from car crashes Vehicles will ignite themselves and their surroundings on engine exploded Added firehose to firefighter job Requires firetruck to be nearby Weapons that are in a players hotbar will now display on their character Manually aligned pickaxe/hoe/hatchet item icons Weapon skins when equipped will now show on the weapon items themselves Added an ooc chat delay Premium bypasses delay Players can no longer build on their property if their property is being raided or has an intruder Vehicle health has been reduced from 2100 to 1200 Players may no longer chat when dead Players are now rewarded XP on Xanax harvest Added "rape" to the list of censored words
  8. @CSi. KalderReviving this app. We're looking for experienced staff for DarkRP. What's your availability / openness to the idea?
  9. Fixed serverside realestate owner issue Fixed co-owner realestate building Fixed can't afford real estate / credit store items Added custom vehicle script parser to spot errors Improved admin quickteleport menu Finished database work for daily tasks Fixed car handling for most cars (Will need to go back and fix accel / top speeds of most cars soon) Added Mini Cooper S and Countryman Increased Crafting experience reward Make car upgrades menu close
  10. Russki: Combating rule breakers is not a valid reason for you to break the rules. You should have reported any wrongdoing to the staff team instead. As seen by the evidence posted, you have broken DarkRP rules #1, #4 and #5 and your RP name "NIG Ward" borderline breaks Community rule #4 as well as DarkRP Rule #3 As a community member, your role is to be a role model to new players. This behavior was quite the opposite of that. Considering the following, , you will only receive a 2-day ban (same length as the original ban) as well as a forced RP name change: We are currently still in beta The rules are not fully clearly defined I understand that not all of the existing community members have experience with DarkRP You have stayed put after the original incident Please reply to this topic with your new desired RP name.
  11. Restricted hatchet and pickaxe to be swung only on their respective entities Fixed clientside lua error with grow tent networking Fixed job weapons slot # to be #4 all the time Added a basic placeholder world map (currently shows player location and properties) Improve base building and entity placement penetration checks Fixed a bug where grow tents would spawn underneath the floor Fixed death ragdolls duplicating Prevent non-furniture entities from being moved up/down Added radio to firefighter and medic jobs
  12. Disabled passenger drive-by Disabled VCMod wrench Fixed handcuffs spamming the cuff/uncuff action Made handcuffs significantly easier to use Fixed clothing disappearing when vehicles were removed Made RP names used throughout the gamemode Fixed premium colors overriding staff colors Fixed icon sizing inconsistency in credit store menu Fixed vehicle max health inconsistency Removed potential exploit with bank vault door Add a minimum population count to robbing the bank
  13. Fixed collision model of unzipped weed tent Show RP name instead of steam name on owned doors Fixed error related to property co-owners Fixed properties not showing as "Owned" in the real estate shop menu Fixed realestate menu breaking after making a purchase Prevent players from suiciding with "kill" command Raised seed prices by 20% Added pickpocketing animation Added item dropping animation Fixed Radio's C menu not working for non-developers Fixed radio static sound error for missing content Fixed error on non-inventory item right click Prevent players from referring themselves Fixed script error with levels over 99 Fixed script error with amount prompt (Drop X / Split X)

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