Xavier Posted October 15, 2018 Share Posted October 15, 2018 (edited) I've pushed out an update tonight, not much new in terms of content, but here are the most notable changes: Map changes: School now has less doors Optimized rendering & networking in certain areas Optimized physics load Added secret area for events Brought back dynamic safezone elements Gameplay changes: Bounty lowered from 25 kills to 20 kills These changes should alleviate some of the server-side load that causes low the tickrate we have been experiencing Edit 2018-10-16: The map was updated once again to (actually) improve rendering & networking in certain areas. We are also testing the server running 66 ticks/second. Edit 2018-10-17: The server has been updated to the latest version of Garry's Mod Edited January 17, 2021 by phoon Updated gameplay changes 2 1 Link to comment Share on other sites More sharing options...
Run Posted October 15, 2018 Share Posted October 15, 2018 Nice work, great to have the changelog! Link to comment Share on other sites More sharing options...
AimbotBTW Posted October 15, 2018 Share Posted October 15, 2018 Good job X :) Link to comment Share on other sites More sharing options...
Azure Posted October 15, 2018 Share Posted October 15, 2018 Yay Link to comment Share on other sites More sharing options...
George Posted October 15, 2018 Share Posted October 15, 2018 Is good yes. Link to comment Share on other sites More sharing options...
HippoIppo Posted October 15, 2018 Share Posted October 15, 2018 Good job. Big Daddy X. Gonna hop on in a lil to see it for myself. Link to comment Share on other sites More sharing options...
Xavier Posted October 15, 2018 Author Share Posted October 15, 2018 I see rendering actually took a hit in most places. I'll be able to see tonight if it helps server performance at all and go from there. Link to comment Share on other sites More sharing options...
AimbotBTW Posted October 16, 2018 Share Posted October 16, 2018 There is something that I saw other then my FPS drops when there was at least 35-40 people on was the consistent 33 tick rate proud of you Papa X (could be wrong tho I didn’t have it open long I just checked it when I hopped on :P) Link to comment Share on other sites More sharing options...
Xavier Posted October 16, 2018 Author Share Posted October 16, 2018 Consistent 33 Tick is indeed a step in the right direction, thank you! I've updated the map once again which will go live tonight and if we're still stable at 33 I'll bump it back up to 45 and attempt to move as high as we can go up to 100 which would be ideal Link to comment Share on other sites More sharing options...
AimbotBTW Posted October 18, 2018 Share Posted October 18, 2018 On 10/16/2018 at 3:14 PM, Xavier said: Consistent 33 Tick is indeed a step in the right direction, thank you! I've updated the map once again which will go live tonight and if we're still stable at 33 I'll bump it back up to 45 and attempt to move as high as we can go up to 100 which would be ideal Yes Its very nice Link to comment Share on other sites More sharing options...
Xavier Posted October 19, 2018 Author Share Posted October 19, 2018 I think we'll stay at 45, 66 is too unstable for now Link to comment Share on other sites More sharing options...
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