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GMODZ Map Update


Xavier
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I've pushed out an update tonight, not much new in terms of content, but here are the most notable changes:

Map changes:

  • School now has less doors 
  • Optimized rendering & networking in certain areas
  • Optimized physics load
  • Added secret area for events
  • Brought back dynamic safezone elements

Gameplay changes:

  • Bounty lowered from 25 kills to 20 kills

These changes should alleviate some of the server-side load that causes low the tickrate we have been experiencing

 

Edit 2018-10-16:

The map was updated once again to (actually) improve rendering & networking in certain areas. We are also testing the server running 66 ticks/second.

 

Edit 2018-10-17:

The server has been updated to the latest version of Garry's Mod

 

Edited by phoon
Updated gameplay changes
  • Love 2
  • Winner 1
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Consistent 33 Tick is indeed a step in the right direction, thank you!

I've updated the map once again which will go live tonight and if we're still stable at 33 I'll bump it back up to 45 and attempt to move as high as we can go up to 100 which would be ideal

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On 10/16/2018 at 3:14 PM, Xavier said:

Consistent 33 Tick is indeed a step in the right direction, thank you!

I've updated the map once again which will go live tonight and if we're still stable at 33 I'll bump it back up to 45 and attempt to move as high as we can go up to 100 which would be ideal

Yes Its very nice :PepeLmao:

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  • phoon changed the title to GMODZ Map Update

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