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  1. I've talked to Xavier on this subject in the past he probably wont switch to another weapon set.
  2. I think Xavier said once before the M79 won't get added cause it's too OP and Lich, now that I think. Yes a Juggernaut Suit by itself would be bad but what if we had a lighter Exo that can do what a Juggernaut cant: Exo Players can Sprint, Ride in vehicles, they have 240 flat HP and can carry flat 360 inventory weight whether they have strongback or not, everything else is stock to a normal player, and the only augmentation present is their leveled skills.
  3. Kits are rare because they do more than give you a pretty skin. They give you unique variants of existing guns with exclusive attachments that you wont find in SZ store ever. Also none of these are airdrop items unless I explicitly say so i haven't indicated that any of these are airdrop items, but that they are scavenged, kits will start dropping at 30+ population
  4. The "walking tank" status is offset by the fact that you move slower than dog shit on a hot summer day, slow movement also means slow turning which means you wont be able to turn as soon as your screen indicates damage, this is why its a team effort on both sides. As an example: a backstab will still oneshot a Juggernaut bevause if i recall correctly the backstab does something like 10000 damage. Another example, a player can one tap you from behind bevause the back of your head is not protected by the faceplate. It has weaknesses, more so than benefits.
  5. I hope to resolve some concerns players may have about balancing for this revision. Improvments are welcome as long as they are constructive. Juggernaut Suit: The overall idea is to make a player unkillable by solo players. Juggernauts are a team effort to bring down and will require accumulated gunfire or an RPG to the face. A full squad is advised to take one down quickly. To this end, it has several benefits, as well as a few crippling weaknesses to balance it out ==== - +80% Reduced movement speed due to heavy tungsten plates ==== - Health percentage scales based on player population in intervals of 20% with this in mind, a Juggernaut's HP automatically caps at 1200 for a full server. The above assumes max server population is still 60 ==== - +35% Reduced overall damage from frontal attacks, players still recieve full damage from behind. ==== - Frontal protection does not apply to melee range weapons (only an idiot will try to melee a Juggernaut.) ==== - Tungsten faceplate greatly reduces vision but grants 270° Immunity to headshots (Shoot them in the back of the head for glorious salty rage.) - Cannot Sprint - Cannot Ride In Vehicles or Aircraft ==== - +1300 carry weight to pack the spoils of your one man war ( totals to 1500 if you have Strongback) ==== THESE SUITS ABSOLUTELY MUST be found by scavenging, if it was a regular thing in the SZ store, people would buy and stockpile several of them for multiple juggernaut runs!
  6. I do state that Juggies are a "Team Effort" on both sides because Juggernauts only take reduced damage from the front, they will recieve full damage from behind. In a nutshell if a member of your party is a juggernaut they should be the forward facing player while the unarmored team mates watch the sides and rear
  7. Juggernaut Suit : The overall idea is to make a player unkillable by solo players Juggernauts are a team effort to bring down and will require accumulated gunfire for a small team. (3-4 players for one, 6-8 for two) To this end, it has several benefits, and two crippling weaknesses : - +75% Reduced movement speed due to heavy tungsten plates - +550% Increased health - +33% Reduced overall damage - Tungsten faceplate greatly reduces vision but grants Immunity to headshots - Cannot sprint - +1000 carry weight to pack the spoils of your one man war (1200 if you have Strongback) Must be found by scavenging, if it was a regular thing in the SZ store, people would buy and stockpile several of them for multiple juggernaut runs!
  8. So Peaches and I have been brainstorming ideas to add new things to bring in more players, as well as reward the observant and punish the negligent. What we have below is a loot table for weapon cosmetics and rare "weapon kits" that craft unique variants of existing guns. Skins : Common variety can be purchased in the Safe Zone. Common : Cosmetic skins only usually very simple in appearance Uncommon : slightly better looking skins but still fully cosmetic Rare : again better overall skins than the previpus tiers, gives miniscule buffs such as a very small decrease in stamina consumption Weapon Kits : Find these by scavenging the wastelands of Chernarus Legendary : Appears as a world item, a yellow CSGO case, this tier and the next two are kits for weapons that produce unique variants of existing guns with preset attachments, modified stats, status buffs, and a very cool skin. Mythical : Another weapon kit, appears as an orange colored CSGO case, comes with preset attachments, modified stats, status buffs, a really cool skin, AND the ability to apply your own attachments where available. Lost : The rarest weapon kit, easiest to spot, hardest to aquire, gives players the most unique gun attachment loadouts and no negative stat mods, Lost kits are also the only kit to offer animated skins for guns, very high resale value.

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