Dan Posted August 17, 2019 Share Posted August 17, 2019 The DarkRP Beta will be updated frequently. I'm going to use this forum post as housing for note worthy changes. You can click "Follow" in the top-right corner of this post to get notifications. Disallowed Police from using a furnace/woodcutting Removed pistol from Cadet Buffed Arrest Speed and dragging Speeds Added approximately 40 spawnpoints for mining near the river Fixed farming plot water overflowing during rain Reduced smelt time from 100s to 50s Police will receive XP every paycheck Increased Walk/Run Speed however reduced stamina xp reward by 20% Potentially fixed furnace errors 1 Link to comment Share on other sites More sharing options...
Dan Posted August 17, 2019 Author Share Posted August 17, 2019 8/17/2019 Fixed a potential error with the fishingrod when missing content Disabled vehicle damage Fixed max allowed not tracking correctly for farming plot Fixed players being able to add stone and coal to furnaces Fixed potential duplication glitch with furnaces Increased baterringram level to 46 Force exit vehicle seats when vehicle is picked up with LALT + E Add vehicle recovery system. ( Vehicles can be respawned if there's no players in it ) Increased 35 River RD price to 10k Fixed some errors related to the door display Bumped the starter cash to $1,750 Increased some mining levels for some ores Add crafting support for LED light Reduced XP Boost time to 30 mins ( Sorry this is to help increase total play time) Changed market overhead to Purchase & Sell Items Added spike strip to police officer and sergeant Increased level requirement for officer and sergeant Added taser to police officer and sergeant Increase fishingrod crafting requirements ( 1 more iron bar ) Fixed bank exploits. 1 Link to comment Share on other sites More sharing options...
Xavier Posted August 18, 2019 Share Posted August 18, 2019 Fixed collision model of unzipped weed tent Show RP name instead of steam name on owned doors Fixed error related to property co-owners Fixed properties not showing as "Owned" in the real estate shop menu Fixed realestate menu breaking after making a purchase Prevent players from suiciding with "kill" command Raised seed prices by 20% Added pickpocketing animation Added item dropping animation Fixed Radio's C menu not working for non-developers Fixed radio static sound error for missing content Fixed error on non-inventory item right click Prevent players from referring themselves Fixed script error with levels over 99 Fixed script error with amount prompt (Drop X / Split X) 1 Link to comment Share on other sites More sharing options...
Dan Posted August 19, 2019 Author Share Posted August 19, 2019 8/18/2019 Potentially fixed an error where tent would be nil for weed pot Added a Police Vehicle Repair NPC inside the PD Garage Potentially fixed error related to weapon skins. Adjusted some of the crafting requirements for ammo. Changed sort order so seeds are displayed first in market. Added a medkit and bandages to paramedic job. Removed police vehicle from Cadet. RPName is now showed by default on scoreboard. Hover to reveal steam name. Reduced cuff time to .5 seconds. Arrest reward has been knocked down to $20. Potentially fixed exploit to quick enter cars. Bail has been reduced to 300 per year. Pickpocketing has been fixed and takes 12 seconds to successfully pickpocket. HUD will now show jail time remaining. Players will now automatically be put into a cell upon jailing. Fishing prices have been adjusted. Water loss for weed plants reduce 40% slower. Job salaries have been adjusted and should now work. 1 Link to comment Share on other sites More sharing options...
Xavier Posted August 19, 2019 Share Posted August 19, 2019 Disabled passenger drive-by Disabled VCMod wrench Fixed handcuffs spamming the cuff/uncuff action Made handcuffs significantly easier to use Fixed clothing disappearing when vehicles were removed Made RP names used throughout the gamemode Fixed premium colors overriding staff colors Fixed icon sizing inconsistency in credit store menu Fixed vehicle max health inconsistency Removed potential exploit with bank vault door Add a minimum population count to robbing the bank 1 2 Link to comment Share on other sites More sharing options...
Dan Posted August 20, 2019 Author Share Posted August 20, 2019 8/19/2019 Added ambulance to medic job. Fixed vehicle upgrades not equipping after purchase. Increased the fence 2 crafting requirements by 1 wood. Fixed scoreboard tags for administrators. Disallowed selling if the player can't accept money into inventory. Disallowed mining if the player can't accept the ore into inventory. Disallowed woodcutting if the player can't accept the wood into inventory. Wood cutting trees now display the wood type on the HUD. Disabled pick pocketing for developer accounts. ( sorry sometimes we test things live that require in-game $ ) Fixed an error related to the DXans container. Fixed some misc errors related to timers with the weed tent and weed rack. Updated the descriptions for weed items so they're more user friendly. Fixed door groups for police. Tazer rounds can now be refilled in the PD. Players receive 75% of their realestate purchase back on disconnection. Bump total ores on map from 75 to 90. 1 Link to comment Share on other sites More sharing options...
Xavier Posted August 20, 2019 Share Posted August 20, 2019 Restricted hatchet and pickaxe to be swung only on their respective entities Fixed clientside lua error with grow tent networking Fixed job weapons slot # to be #4 all the time Added a basic placeholder world map (currently shows player location and properties) Improve base building and entity placement penetration checks Fixed a bug where grow tents would spawn underneath the floor Fixed death ragdolls duplicating Prevent non-furniture entities from being moved up/down Added radio to firefighter and medic jobs 1 1 Link to comment Share on other sites More sharing options...
Dan Posted August 21, 2019 Author Share Posted August 21, 2019 8/22/2019 Increased starting cash to $2,500. Fixed crafting exploit/glitch. Added 2 Quad Bikes Adjusted the radio fonts. Added secure channels to the radio. Increased respawn time to 80 seconds. ( Gives Paramedics more time to respond ) Fixed bug where spike strips wouldn't remove themselves after changing jobs. Made it easier to see player overheads. Added an M16 to Police Sergeant job. Added Ram to Police Officer and Sergeant. All jobs should receive XP on paycheck. Reduced vehicle health from 3190 to 2100. Reduce price of vehicle repair kit from $800 to $500. Increased the price of Alprazolam to $350. Set max Pill Press per player to 1. Fixed strobe light LEDs Added Medic/Firefighter vehicle repair NPc Removed teapot from scavenge list Added credit store masks in clothing stop 2 Link to comment Share on other sites More sharing options...
Xavier Posted August 22, 2019 Share Posted August 22, 2019 Fixed serverside realestate owner issue Fixed co-owner realestate building Fixed can't afford real estate / credit store items Added custom vehicle script parser to spot errors Improved admin quickteleport menu Finished database work for daily tasks Fixed car handling for most cars (Will need to go back and fix accel / top speeds of most cars soon) Added Mini Cooper S and Countryman Increased Crafting experience reward Make car upgrades menu close 1 Link to comment Share on other sites More sharing options...
Dan Posted August 24, 2019 Author Share Posted August 24, 2019 8/23/2019 Adjusted the medic salary to $22. Added a dealway driver job. Fixed a scoreboard error on player disconnect. Added a Dealway recruitment NPC. Added in a package delivery system inside the shipping building. Fixed some bugs related to pickpocketing. Disabled damage for Ram against players. Reduced search time from 4s to 3.5s. IC chat will not show "Masked Player" if a player is wearing a mask. Reduced the price of Alprazolam. Increased crafting XP reward again. Added additional vehicle spawn points at dealways building. Added vehicle parts to scavenging list. Removed teapot from scavenging list. Disabled dropping of paramedic vehicles. Added a /me command. Grow tent fans now require drug skill level. Increased the amount of searchable locations on the map from 35 to 50. 1 Link to comment Share on other sites More sharing options...
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