Dan Posted January 24, 2020 Share Posted January 24, 2020 Since the last update DarkRP has experienced about 978 changes. As much as I'd love to write down everything we've done, it would be simply too much to read. Here are some highlight changes that I think are worth noting. Xavier's Changes: Added backbone support for multiple maps. Added hurt and death sounds. Fixed rare bug where players would go invisible due to alt tabbing. Added a new minimap that now supports waypoints and GPS path finding. Added icons for locations with significance on minimap. Added a Gang System. Dynamic Rank Structures can be created. 125 Gang Icons. Gang Chat. Added big map which can accessed by M. Optimized vehicle metadata saving. Added Markers for vehicle upgrade shop. Optimized and fixed inventory pop in issues. Rewrote and improved delayed item switching for clothes and weapons. Added a damage indicator. Automated me messages will now hide from the overhead chatbox. Optimized and improved item categories. Morale will now save across logins. Dan's Changes: Added a tutorial system. Disabled Police interaction with illegal items. Added an evidence locker which rewards xp and money when items are turned in. Evidence can be obtained by picking up illegal items such as weed tents as police. Added several theft protection upgrades to vehicles. Added a chopshop NPC which can take out vehicle engines in exchange for scrap metal. Added in luck that is based on morale which can increase rewards for certain actions such as wood cutting, mining and more. Weed soil may have to be replaced after weed harvest. Morale is now effected by the following: Xanax Weed Stealing Items Gambling Reviving Players Killing / Mugging Food Items Active Job Added a fresh and detailed skill progress viewer menu. Removed the previous weather system. Added a Camera Drone. Added weapon attachments that are randomly given on weapons crafted. Added an interaction menu that can now be accessed by holding E on certain entities. Props can now be repaired and health can be viewed from the interaction menu. Balanced several buy and sell prices for items. The locked status of a door can be viewed from the interaction menu. Rewards and unlocks will now popup when a skill is leveled up. Added more daily tasks. Items can now be put up for sale which can be purchased by any player for a price set by the owner. Added a metal detector business entity. Improved Job Recruitment UI Active weapon skins now save and will be reapplied after reconnection. Added a food and drink shop. Added 14 more shirts that will slowly become available. Skills can now reward one time rewards on level up. Added several weapon skins. Added a RPG. Added an Olympia. Added 2 new vehicles. Added a street racing system. Vehicles now consume fuel. Added Stat tracking for every weapon. Weed can now be smoked from a bong. Added a Charms System with 16 Charms. Added Taxi System. Added Casino System and Gambling Skill. Added Hunting System. Animals will now spawn randomly in certain parts of the map. Animals can be harvested with a cleaver for resources. Added Cooking System. Added low health screen effects. Added a wrench that can be used to repair vehicles without vehicle parts. Started work on a centralized automated online/offline marketplace 1 Link to comment Share on other sites More sharing options...
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