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Rolchax

Community Manager
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Posts posted by Rolchax

  1. Nous ne sommes pas un rp. Dans PvP, tricher est perm non warning. Because only idiots require cheats and offer excuses.

    37 minutes ago, Franck Bellucci said:

    après c'est votre avis personnel je ne peux pas le changer mais tout ce que je sais réellement j'aurais eu un hack je serai pas mort autant de fois et j'aurais été beaucoup plus de monde et beaucoup plus avec beaucoup plus de chatte j'ai arrêté des j'aurais tué des mecs à 300 m avec un Beretta
     

     

     

     

    He's saying "after that (I assume his english explanation of the videos) it is your opinion, and I can't change it. If I did have hacks, I would not have died as often and killed many more players. I could have killed players at 300m with the beretta"

    You can not deny the blatant aim-lock in the videos, and we have no room for liars and cheaters here. 

  2. Aimbot, they do so because they are dominated by vets, and repeat what they've seen in order to attempt to stay on even footing. It's the only thing they think the server is about: pointless killing.

    I for one would opt for the destruction of newb drops and stat degradation based on a combination of time spent in world and level. I would stand by an && statement that requires both criteria in order to be labelled a new player comprised of 6-12 hours in the map, and a level under 3 (0-2, but not lvl 3).

    The crosshair color is a great idea for distances that are too far for the player text to come up, but how would it work inside of scopes? 

    Change starts with us, and shouldn't be on the new guys. The vets and regulars need to start to alter ingame behavior before we see improvements. This includes, but is not limited to, offering tips to players, donating banked items to players who don't know what they should bank/who can't bank as well as experienced players, helping them navigate the marketplace and what's valuable, helping them buy attachments/perks, grouping with a new player until they get comfortable with the gamemode, inviting them to our discord and helping them feel welcome in our little corner of gmod. Nobody wants to willingly go back into a hostile environment, so I'm all for any counter-measures that encourage these behaviours. /rant/

    • Optimistic 1
  3. 7 hours ago, AimbotBTW said:

     

    Pls dont make Bandits have to pay more for items in the shop because if that happens theres no really going to be any bandits for friendly people to kill cause no one wants to pay extra 

     

    Name a time you bought more than 50 rounds from the shop that weren't sniper rounds. If bandits/bounties received extra cash on kill, extreme market prices even things back out. It isn't a bad system to imagine.

     

    As for Bandit/Bounty & Friendly/Hero implementations, I like the idea of 

    On 10/11/2018 at 8:01 PM, Piezoola said:

    ...if a player hurts you and is not a bandit or bounty you don't lose your friendly status for killing them.

    where friendly players receive the friendly tag after 1 bandit kill unless they are above the 3 kill mark for bandits. Friendly players could then possibly work towards hero status by hunting down 3-5 bandits because the risk involved is significantly greater than mindless headhunting for 20 kills. With neutral players being the biggest variable here, implementing some form of "who shot who first" is a necessity for it to work properly. 

    There is also something to be said about a neutral claiming a bounty, or a friendly claiming bounty. I believe that if a non-bandit player kills the bounty they should be rewarded with an instant reputation increase (neutral to friendly/friendly to hero) to skip the 3-5 bandits required for hero status.

    On 10/14/2018 at 1:07 PM, Piezoola said:

    I've been seeing an interesting idea going around about a hero system. We have bandits and bounties, why not friendly's and heroes? Maybe have perks for the bandits and have perks for only the heroes. For example bandits have to pay more to use the shop but friendlies get discounts at the shop, and little perks like these would make this bandits Vs. friendlies thing interesting.

    and I quite like the idea of changing market pricing based on standing. After 40 kills, you aren't allowed to go to safezone anyways, so I believe raising the price of goods for bandits and then another increase in pricing for bounties would be a smart way to transition between 0 kills to 40. Say maybe a 50%-75% increase in price for bandits, and a 125%-200% increase for bounties. Also, the inclusion of increased revenue for kills - 

     

    On 10/16/2018 at 7:14 AM, Medinator said:

    I really like that idea but what do bandits get?

    Maybe like bandits get extra cash per kill, More ammo chance on pick up with guns and once you become bounty/hero the big perks come in

    - would mean greater rewards for friendlies/heros performing their roles, and a greater incentive to play as the good guy. Bandits could receive $25 extra per kill, while bounties earned $50 extra per kill (automatically placed in the player's inventory similarly to the zombie drops, or not, I just think it would let bounties roam freely with fewer risky stops while still stacking $) which could count towards one of the perks to bounty. I disagree with giving bandits and friendlies low level boosts like extra drop chances or better loot numbers because I've seen countless new players get bandit by just playing for a while only defending themselves. 

    I also have ideas to implement a map dot for heroes similar to the bounty dot

    On 10/16/2018 at 9:38 AM, AimbotBTW said:

    What would be cool and would make bounty wurf is that when your are bounty you get x3 nonsense then normal and for bandits its x2 and for friendlies/heros you can get maybe triple the credits from a bounty and x2 for a friendly

    iVHfwLc.gif

    and increase credit/bounty kill revenue for friendlies by 100% (double the credits earned, and $1000 instead of the normal $500) and heroes by 250%-300%.

    Please let me know what you agree with/disagree with, and what you would change. I'm super tired atm and I skipped the bandit/bounty counter-measures for the last few suggestions with plans to come back and edit tomorrow.

  4. After deliberation, I believe a 1 week ban will be sufficient. You have an honest appeal, and you engaged in polite conversation with me over steam about it. Hopefully you think twice about using any kind of assistance on our server in the future.

  5. On 10/15/2018 at 11:15 AM, Mr Solo Dolo said:

    Maybe now he can at least say he's part of csi when trying to make an admin app for another server. +1

    I didn't wanna say it, glad someone else did.

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